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3D ART

The first character model I made. This character was made in a modelling class. Where I learned to create a character step by step. From character sheet to a model that is also rigged and posed.

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After this experience I have been experimenting a lot on my 3D works. After many times of trying and failing I have made my own demo and 3D puzzle game in 2022 named Fortuna. There I discovered I really loved working on the game's environment in Unity 3D.

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This model in particulair I am very proud of, I made the model in Maya and painted it in Procreate. The final result made me realize I can do more in 3D art and that I am willing to become better.

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Besides designing environments and characters, I also had the uppertunity to work with 3D optimisation. With ptoject Enceladus I created a realistic puzzle environment to create VFX and to learn about the creation of shader graphs.

Before creating the effects I created a concept for the effect of the puzzle that would fit the reaction of placing the correct object into the statues.

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The next step was to create the shaders in the shader graph tool.

All I needed to do then was to experiment!

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The final puzzle effects:

Star wars room concept

Old 3D projects

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