Game artist & Graphic Designer
3D ART
The first character model I made. This character was made in a modelling class. Where I learned to create a character step by step. From character sheet to a model that is also rigged and posed.
After this experience I have been experimenting a lot on my 3D works. After many times of trying and failing I have made my own demo and 3D puzzle game in 2022 named Fortuna. There I discovered I really loved working on the game's environment in Unity 3D.
This model in particulair I am very proud of, I made the model in Maya and painted it in Procreate. The final result made me realize I can do more in 3D art and that I am willing to become better.
Besides designing environments and characters, I also had the uppertunity to work with 3D optimisation. With ptoject Enceladus I created a realistic puzzle environment to create VFX and to learn about the creation of shader graphs.
Before creating the effects I created a concept for the effect of the puzzle that would fit the reaction of placing the correct object into the statues.
The next step was to create the shaders in the shader graph tool.
All I needed to do then was to experiment!
The final puzzle effects:
Star wars room concept
Old 3D projects