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Personal work

My personal work mostly consists of character designs, environment art and movie/game studies.

2025

In April I decided to participate in Plain Air april. So I could study more environments and, so I can look back on memories/photos I made in the past year. 

I also designed a character with a collegue on the way on a football trip to Split.

The last art piece is a study of a National Geographic photo. I designed the person in tje photo to look like a Egyptian goddess encouraging people to eat healthy during hot weather. I also tried to study some ancient writing for this as well. 

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2024

In 2024 I started working on finding different styles and skills I wanted to expand on. I started studying the style of Hades, Arcane and marvel Rivals to spice my style up a bit. to put a bit more life into it.

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2023

One of my greatest passions is to combine my art with Egyptology, since I was a teen I loved how the artist Claire Hummel combined her reseach of ancient civilisations into her art. She is one of my greatest inspirations.

I also started experimenting with my style and made a few colored sketches that made me realize you don't need to take too long on coloring a art piece. It helped me see where the lighting needs to go and where the focus should be.

Abstract shapes and effects are also never ruled out.

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2022

Once in a while, when I have time, I love to create random characters from a few pictures I find on the internet (like Pinterest). I eventually create my own inspiration. From this I learn to create shapes and materials.

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This project was made for a school project, it helped me see what the progress is on making a game and which roles a artist could have in the game industry.

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2021

During covid I had a huge amount of time to improve my style. I learned a lot and broadened my knowledge. During this time I had also done my internship through Ronimo games.

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Luckily the Rijksmuseum van Oudheden was open during this year and I could get some fresh air by visiting and sketching at the museum.

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What I am also passionate about is Star Wars. I love studying the style of the Clone Wars series. The material and colors make me think of my childhood.

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I also created/studied sculptures from ancient civilisations mixed with fantasy elements.

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2020

More character designs and illustratrions inspired by Star Wars.

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Process of my first rigged 3D character design. Inspired by the game Nino Kuni.

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Inktober 2020

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These are a few concepts on Artemis, my first Unity 3D project.
Here I wanted to learn how to do paint overs inside a 3D environment.

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2018

The first time I started to know what I wanted to become was when I tried to study concept art on my previous study at the Grafisch Lyceum Rotterdam. Here I learned I didn't only want to become a graphic designer, I wanted to learn more about game art. So for my graduation I created a story about a norse goddess and created characters and keyframes for the story.

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