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Personal work

My personal work mostly consists of character designs, environment art and movie/game studies.

2023

One of my greatest passions is to combine my art with Egyptology, since I was a teen I loved how the artist Claire Hummel combined her reseach of ancient civilisations into her art. She is one of my greatest inspirations.

I also started experimenting with my style and made a few colored sketches that made me realize you don't need to take too long on coloring a art piece. It helped me see where the lighting needs to go and where the focus should be.

Abstract shapes and effects are also never ruled out.

2022

Once in a while, when I have time, I love to create random characters from a few pictures I find on the internet (like Pinterest). I eventually create my own inspiration. From this I learn to create shapes and materials.

This project was made for a school project, it helped me see what the progress is on making a game and which roles a artist could have in the game industry.

2021

During covid I had a huge amount of time to improve my style. I learned a lot and broadened my knowledge. During this time I had also done my internship through Ronimo games.

Luckily the Rijksmuseum van Oudheden was open during this year and I could get some fresh air by visiting and sketching at the museum.

What I am also passionate about is Star Wars. I love studying the style of the Clone Wars series. The material and colors make me think of my childhood.

I also created/studied sculptures from ancient civilisations mixed with fantasy elements.

2020

More character designs and illustratrions inspired by Star Wars.

Process of my first rigged 3D character design. Inspired by the game Nino Kuni.

Inktober 2020

These are a few concepts on Artemis, my first Unity 3D project.
Here I wanted to learn how to do paint overs inside a 3D environment.

2018

The first time I started to know what I wanted to become was when I tried to study concept art on my previous study at the Grafisch Lyceum Rotterdam. Here I learned I didn't only want to become a graphic designer, I wanted to learn more about game art. So for my graduation I created a story about a norse goddess and created characters and keyframes for the story.

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